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Independent side project · Design research & software

Play Directory

I built a searchable directory for comparing playground products by how they move, how children interact with them, and the kinds of play they invite. This independent side project turned a question from product development into a working software prototype.

Original directory menu · working desktop prototype
My contribution
Classification framework, directory programming, product records, and stakeholder presentation.
Design challenge
Make product knowledge explicit so design teams can compare concepts through shared attributes.
Outcome
A working desktop prototype with product entry and successive filtering.

In design meetings, evaluating a concept meant drawing on each person’s knowledge of the product range and their understanding of play. I wanted a shared vocabulary that connected appearance, mechanisms, and materials with the experience a product could offer.

I developed Play Directory independently as a side project, outside my formal responsibilities at Playcraft Systems.

The products behind the vocabulary

What these products look like

These four freestanding products appear in the original filtering demonstration. The photos make their different forms and movements easier to compare.

Playcraft Sand Digger with a seat, two hand levers, and a digging scoop

Sand Digger

Operate a digging arm

A seat and hand-operated scoop let a child dig and move sand.

Playcraft Inclusive Merry-Go-Round with shared seating and a central handhold

Inclusive Merry-Go-Round

Share a rotating platform

Seats and a central handhold support play together as the platform turns.

Playcraft fish-shaped Spring Rider with handles and a spring-mounted seat

Spring Rider

Rock on a spring

A themed seat moves with the child on a flexible spring mount.

Playcraft Gyro-Pod Spinner with a suspended red and blue pod

Gyro-Pod

Turn around a central axis

A suspended pod provides a different way to experience rotational movement.

I defined the classification framework and programmed the directory in GNU Octave, an open-source alternative to MATLAB. Each product became a record with attributes that could be added, edited, described, and combined in a search.

How the directory is organized

A shared structure for every product

Each product has one record. The framework groups its attributes under physical design and user experience, so products can be described with the same vocabulary.

One record per productProduct name + descriptive attributes
01 / Physical product

What it is and how it works

Appearance Aesthetic attributes

  • Visual theme
  • Brand identity

Construction & movement Functional attributes

  • Mechanical linkages
  • Material choices
02 / User experience

How a child engages with it

Play & interpretation Emotional attributes

  • Play types Play theory
  • Familiar cues Mental models

Physical interaction Logical attributes

  • Body contact Body on product
  • Movement experienced Product on body
The pitch proposed the broader classification framework; the prototype demonstrated selected searchable attributes

The original tool in use

The recording shows successive filters narrowing the initial records to the Inclusive Merry-Go-Round. The same product can be considered through several attributes, making the comparison more specific with each choice.

Original desktop prototype · 35-second edited excerpt.

Successive filters

  1. 01 / Product type

    Freestanding

    4 matches in the demonstration

    Sand DiggerInclusive Merry-Go-RoundSpring RiderGyro-Pod
  2. 02 / Add product motion

    Rotational

    2 matches share the rotational classification

    Inclusive Merry-Go-RoundGyro-Pod
  3. 03 / Add play type

    Role Play

    1 match shares all three selected values

    Inclusive Merry-Go-Round

The categories are proposed descriptions for discussing design. A product can support several classifications at once.

I built and presented a working directory that organized playground products by how children interact with them. It turned broad questions about play into specific comparisons and design prompts, and made the reasoning behind each product’s classification visible.